Collage background of 3D game assets, high/low poly meshes, UV maps, textures, Substance nodes, HDR lights

Build and Sell Game Assets with a Proven Production & Marketing System

From sculpt to store: master an end‑to‑end workflow, package assets for Unity/Unreal, and turn your art into recurring revenue.

See Curriculum
Student headshot smiling game artist 3D technical artist portrait Environment artist closeup

Trusted by 3,800+ artists. Average rating 4.9/5

Unity logo Unreal Engine logo Blender logo Substance Painter logo

What You’ll Master

A complete system to ideate, produce, package, and sell premium assets repeatably.

⚙️

Production Pipeline

Sculpt ➜ Retopo ➜ UV ➜ Bake ➜ Texture ➜ LODs ➜ Export presets for Unity/Unreal.

📦

Store-Ready Packaging

Naming, folder strategy, dependencies, demo scenes, docs, changelogs, semantic versions.

🧪

Quality Assurance

Automated checks, import settings, platform tests, perf budgets, render pipelines.

📈

Marketing Engine

Thumbnails, promo video, SEO, keywords, price testing, launch calendar, email funnels.

🛡️

Legal & Licensing

Licensing models, EULA, IP hygiene, DMCA, handling derivatives and AI content.

🤖

Automation

Batch exports, render scripts, changelog generators, SKU versioning, dashboards.

Curriculum Overview

10 intensive modules with templates, checklists, and deliverables.

Module 1 — Market Discovery

Niche finding, competitor mapping, demand validation, pricing ranges.

Module 2 — Asset Planning

Spec sheets, poly budgets, texture sets, tiling strategy, LOD plan.

Module 3 — Production

Sculpt to retopo, UV standards, baking profiles, texture pipelines.

Module 4 — Packaging

Foldering, naming, demo scenes, import settings, readme, versioning.

Module 5 — QA

Perf tests, RP compatibility, platform validation, auto-check scripts.

Module 6 — Store SEO

Keywords, long-tail, titles, descriptions, galleries, A/B testing.

Module 7 — Launch

Promo timeline, coupons, influencers, social proof, email sequences.

Module 8 — Monetization

Bundles, cross-sells, subscriptions, updates, support model.

Module 9 — Automation

Version scripts, renders, changelogs, dashboards, alerts.

Module 10 — Scale

Roadmaps, outsourcing, QA expansions, multi‑engine parity.

ROI Calculator

Estimate profit after marketplace fees and production time.

This is an estimate and not financial advice.

Gross monthly revenue $0
Net after fees $0
Production cost $0
Estimated profit (month 1) $0
Months to break even 0

Pricing

Lifetime access, updates, and templates included.

Starter

Core workflow, packaging, and store SEO.

$149
  • • 6 core modules
  • • Templates & checklists
  • • Updates for 1 year
  • • Private community

Pro

Best value

Full system, automations, marketing, and cohort Q&A.

$279
  • • All 10 modules
  • • Automation scripts
  • • 2 live Q&A sessions
  • • Lifetime updates
Early-bird ends in: Loading…

What Students Say

Real results from artists shipping assets to stores.

Indie developer with hat and laptop
Liam R.
Indie Dev

Went from zero to publishing 3 packs in 6 weeks. First month netted $1.9k.

3D environment artist smiling
Ava T.
Environment Artist

Packaging and docs were a game changer. My support load dropped by 60%.

Technical artist profile in studio light
Mika S.
Tech Artist

Automation scripts saved hours per release. There’s a process for everything.

FAQ

Everything you need to know before joining.

Get the Syllabus + 2 Free Lessons

Join 3,800+ creators. No spam, unsubscribe anytime.

Or reach us directly:
Laptop mockup showing the AssetForge course dashboard with curriculum, modules, and checklists
  • • Detailed syllabus PDF
  • • 2 preview lessons (video + assets)
  • • Store listing checklist
  • • Export presets (Unity/Unreal)